#include <Renderable.h>
◆ Renderable()
Renderable::Renderable |
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◆ ~Renderable()
Renderable::~Renderable |
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virtual |
◆ Bind()
void Renderable::Bind |
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virtual |
◆ GetMaterial()
Material* Renderable::GetMaterial |
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const |
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inline |
◆ SetMaterial()
void Renderable::SetMaterial |
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Material * |
mat | ) |
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inline |
◆ Setup()
void Renderable::Setup |
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virtual |
◆ m_material
Material* Renderable::m_material = nullptr |
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protected |
◆ m_VAO
◆ m_vertexArray
The documentation for this class was generated from the following files:
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/RenderPasses/Renderable.h
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/RenderPasses/Renderable.cpp