#include <Renderable.h>
◆ Renderable()
      
        
          | Renderable::Renderable | ( |  | ) |  | 
      
 
 
◆ ~Renderable()
  
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          | Renderable::~Renderable | ( |  | ) |  |  | virtual | 
 
 
◆ Bind()
  
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          | void Renderable::Bind | ( |  | ) |  |  | virtual | 
 
 
◆ GetMaterial()
  
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          | Material* Renderable::GetMaterial | ( |  | ) | const |  | inline | 
 
 
◆ SetMaterial()
  
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          | void Renderable::SetMaterial | ( | Material * | mat | ) |  |  | inline | 
 
 
◆ Setup()
  
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          | void Renderable::Setup | ( |  | ) |  |  | virtual | 
 
 
◆ m_material
  
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          | Material* Renderable::m_material = nullptr |  | protected | 
 
 
◆ m_VAO
◆ m_vertexArray
The documentation for this class was generated from the following files:
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/RenderPasses/Renderable.h
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/RenderPasses/Renderable.cpp