#include <Line.h>
◆ Line()
◆ ~Line()
◆ AddPoint()
  
  | 
        
          | void Line::AddPoint | ( | const glm::vec3 & | point | ) |  |  | inline | 
 
 
◆ Bind()
Binds the VertexArray object held by the mesh along with the relevant vertex and index buffer. 
Reimplemented from Renderable.
 
 
◆ ClearPoints()
  
  | 
        
          | void Line::ClearPoints | ( |  | ) |  |  | inline | 
 
 
◆ GetColor()
  
  | 
        
          | glm::vec3 Line::GetColor | ( |  | ) | const |  | inline | 
 
 
◆ GetLineType()
◆ GetPointAmount()
  
  | 
        
          | u32 Line::GetPointAmount | ( |  | ) |  |  | inline | 
 
 
◆ SetColor()
  
  | 
        
          | void Line::SetColor | ( | glm::vec3 | color | ) |  |  | inline | 
 
 
◆ SetLineType()
◆ Setup()
The documentation for this class was generated from the following files:
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/Line.h
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/Line.cpp