#include <Line.h>
◆ Line()
◆ ~Line()
◆ AddPoint()
void Line::AddPoint |
( |
const glm::vec3 & |
point | ) |
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inline |
◆ Bind()
Binds the VertexArray object held by the mesh along with the relevant vertex and index buffer.
Reimplemented from Renderable.
◆ ClearPoints()
void Line::ClearPoints |
( |
| ) |
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inline |
◆ GetColor()
glm::vec3 Line::GetColor |
( |
| ) |
const |
|
inline |
◆ GetLineType()
◆ GetPointAmount()
u32 Line::GetPointAmount |
( |
| ) |
|
|
inline |
◆ SetColor()
void Line::SetColor |
( |
glm::vec3 |
color | ) |
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|
inline |
◆ SetLineType()
◆ Setup()
The documentation for this class was generated from the following files:
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/Line.h
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/Line.cpp