| Falcon
    | 
#include <VertexArray.h>
| Public Member Functions | |
| VertexArray () | |
| ~VertexArray () | |
| void | Bind () const | 
| void | Unbind () const | 
| void | AddVertexAttribPointer (u32 loc, u32 size, u32 type, u32 normalize, u32 byteSize, u32 offset, u64 divisor) | 
Class to initialize and store vertex array object its bound vertexbuffer and its attributes using OpenGL commands..
| VertexArray::VertexArray | ( | ) | 
Main Constructor for the Vertex Array Object Class.
| VertexArray::~VertexArray | ( | ) | 
Main Destructor for the Vertex Array Object Class.
| void VertexArray::AddVertexAttribPointer | ( | u32 | loc, | 
| u32 | size, | ||
| u32 | type, | ||
| u32 | normalize, | ||
| u32 | byteSize, | ||
| u32 | offset, | ||
| u64 | divisor | ||
| ) | 
| void VertexArray::Bind | ( | ) | const | 
Binds this Vertex array Object.
| void VertexArray::Unbind | ( | ) | const | 
Unbinds this Vertex Array Object.
 1.8.17
 1.8.17