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Falcon
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#include <VertexArray.h>
Public Member Functions | |
| VertexArray () | |
| ~VertexArray () | |
| void | Bind () const |
| void | Unbind () const |
| void | AddVertexAttribPointer (u32 loc, u32 size, u32 type, u32 normalize, u32 byteSize, u32 offset, u64 divisor) |
Class to initialize and store vertex array object its bound vertexbuffer and its attributes using OpenGL commands..
| VertexArray::VertexArray | ( | ) |
Main Constructor for the Vertex Array Object Class.
| VertexArray::~VertexArray | ( | ) |
Main Destructor for the Vertex Array Object Class.
| void VertexArray::AddVertexAttribPointer | ( | u32 | loc, |
| u32 | size, | ||
| u32 | type, | ||
| u32 | normalize, | ||
| u32 | byteSize, | ||
| u32 | offset, | ||
| u64 | divisor | ||
| ) |
| void VertexArray::Bind | ( | ) | const |
Binds this Vertex array Object.
| void VertexArray::Unbind | ( | ) | const |
Unbinds this Vertex Array Object.
1.8.17