#include <STLMemoryInterface.h>
◆ pointer
◆ reference
◆ value_type
◆ STLAllocator() [1/2]
Allocators are stateless so we don't need to define the anything in constructors and destructors.
◆ ~STLAllocator()
◆ STLAllocator() [2/2]
template<class T >
template<class U >
◆ address()
obtains the address of an object, even if operator& is overloaded
◆ allocate()
Allocator for the stl containers. Takes in variable count and returns pointer to specified type.
◆ deallocate()
Deallocator for the stl containers. Takes in variable count and pointer to specified type. Then calls custom deallocator.
The documentation for this class was generated from the following file: