Falcon
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#include <Vehicle.h>
Public Member Functions | |
Car (physx::PxRigidDynamic *vehActor, Transform &startTransform) | |
~Car ()=default | |
Public Attributes | |
VehicleDesc | m_carDesc |
physx::PxVehicleDrive4W * | m_car |
bool | m_isInAir |
Car data structure is used to create a vehicle on which we will apply physx simulations.
physics::vehicle::Car::Car | ( | physx::PxRigidDynamic * | vehActor, |
Transform & | startTransform | ||
) |
Car structure constructor
Rigiddynamic* | to the actor |
starting | transform for the car |
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default |
physx::PxVehicleDrive4W* physics::vehicle::Car::m_car |
VehicleDesc physics::vehicle::Car::m_carDesc |
bool physics::vehicle::Car::m_isInAir |