Falcon
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physics::vehicle::Car Struct Reference

#include <Vehicle.h>

Public Member Functions

 Car (physx::PxRigidDynamic *vehActor, Transform &startTransform)
 
 ~Car ()=default
 

Public Attributes

VehicleDesc m_carDesc
 
physx::PxVehicleDrive4W * m_car
 
bool m_isInAir
 

Detailed Description

Car data structure is used to create a vehicle on which we will apply physx simulations.

Constructor & Destructor Documentation

◆ Car()

physics::vehicle::Car::Car ( physx::PxRigidDynamic *  vehActor,
Transform startTransform 
)

Car structure constructor

Parameters
Rigiddynamic*to the actor
startingtransform for the car

◆ ~Car()

physics::vehicle::Car::~Car ( )
default

Member Data Documentation

◆ m_car

physx::PxVehicleDrive4W* physics::vehicle::Car::m_car

◆ m_carDesc

VehicleDesc physics::vehicle::Car::m_carDesc

◆ m_isInAir

bool physics::vehicle::Car::m_isInAir

The documentation for this struct was generated from the following files: