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Falcon
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#include <Vehicle.h>
Public Member Functions | |
| Car (physx::PxRigidDynamic *vehActor, Transform &startTransform) | |
| ~Car ()=default | |
Public Attributes | |
| VehicleDesc | m_carDesc |
| physx::PxVehicleDrive4W * | m_car |
| bool | m_isInAir |
Car data structure is used to create a vehicle on which we will apply physx simulations.
| physics::vehicle::Car::Car | ( | physx::PxRigidDynamic * | vehActor, |
| Transform & | startTransform | ||
| ) |
Car structure constructor
| Rigiddynamic* | to the actor |
| starting | transform for the car |
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default |
| physx::PxVehicleDrive4W* physics::vehicle::Car::m_car |
| VehicleDesc physics::vehicle::Car::m_carDesc |
| bool physics::vehicle::Car::m_isInAir |
1.8.17