Falcon
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#include <Vehicle.h>
Public Member Functions | |
VehicleDesc () | |
Public Attributes | |
float | chassisMass |
physx::PxVec3 | chassisDims |
physx::PxVec3 | chassisMOI |
physx::PxVec3 | chassisCMOffset |
physx::PxMaterial * | chassisMaterial |
physx::PxFilterData | chassisSimFilterData |
float | wheelMass |
float | wheelWidth |
float | wheelRadius |
float | wheelMOI |
physx::PxMaterial * | wheelMaterial |
float | numWheels |
physx::PxFilterData | wheelSimFilterData |
ActorUserData * | actorUserData |
ShapeUserData * | shapeUserDatas |
A data structure to hold the vehicle physics properties. Which will be used by physx to simulate behavior.
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inline |
ActorUserData* physics::vehicle::VehicleDesc::actorUserData |
physx::PxVec3 physics::vehicle::VehicleDesc::chassisCMOffset |
physx::PxVec3 physics::vehicle::VehicleDesc::chassisDims |
float physics::vehicle::VehicleDesc::chassisMass |
physx::PxMaterial* physics::vehicle::VehicleDesc::chassisMaterial |
physx::PxVec3 physics::vehicle::VehicleDesc::chassisMOI |
physx::PxFilterData physics::vehicle::VehicleDesc::chassisSimFilterData |
float physics::vehicle::VehicleDesc::numWheels |
ShapeUserData* physics::vehicle::VehicleDesc::shapeUserDatas |
float physics::vehicle::VehicleDesc::wheelMass |
physx::PxMaterial* physics::vehicle::VehicleDesc::wheelMaterial |
float physics::vehicle::VehicleDesc::wheelMOI |
float physics::vehicle::VehicleDesc::wheelRadius |
physx::PxFilterData physics::vehicle::VehicleDesc::wheelSimFilterData |
float physics::vehicle::VehicleDesc::wheelWidth |