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Falcon
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#include <Vehicle.h>
Public Member Functions | |
| VehicleDesc () | |
Public Attributes | |
| float | chassisMass |
| physx::PxVec3 | chassisDims |
| physx::PxVec3 | chassisMOI |
| physx::PxVec3 | chassisCMOffset |
| physx::PxMaterial * | chassisMaterial |
| physx::PxFilterData | chassisSimFilterData |
| float | wheelMass |
| float | wheelWidth |
| float | wheelRadius |
| float | wheelMOI |
| physx::PxMaterial * | wheelMaterial |
| float | numWheels |
| physx::PxFilterData | wheelSimFilterData |
| ActorUserData * | actorUserData |
| ShapeUserData * | shapeUserDatas |
A data structure to hold the vehicle physics properties. Which will be used by physx to simulate behavior.
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inline |
| ActorUserData* physics::vehicle::VehicleDesc::actorUserData |
| physx::PxVec3 physics::vehicle::VehicleDesc::chassisCMOffset |
| physx::PxVec3 physics::vehicle::VehicleDesc::chassisDims |
| float physics::vehicle::VehicleDesc::chassisMass |
| physx::PxMaterial* physics::vehicle::VehicleDesc::chassisMaterial |
| physx::PxVec3 physics::vehicle::VehicleDesc::chassisMOI |
| physx::PxFilterData physics::vehicle::VehicleDesc::chassisSimFilterData |
| float physics::vehicle::VehicleDesc::numWheels |
| ShapeUserData* physics::vehicle::VehicleDesc::shapeUserDatas |
| float physics::vehicle::VehicleDesc::wheelMass |
| physx::PxMaterial* physics::vehicle::VehicleDesc::wheelMaterial |
| float physics::vehicle::VehicleDesc::wheelMOI |
| float physics::vehicle::VehicleDesc::wheelRadius |
| physx::PxFilterData physics::vehicle::VehicleDesc::wheelSimFilterData |
| float physics::vehicle::VehicleDesc::wheelWidth |
1.8.17