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Falcon
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Classes | |
| struct | NodeWithOffset |
| class | SceneGraph |
| class | SceneNode |
Typedefs | |
| typedef boost::container::vector< SceneNode *, fmemory::STLAllocator< SceneNode * > > | nodeVector |
| typedef boost::container::vector< Entity *, fmemory::STLAllocator< Entity * > > | entityVector |
Enumerations | |
| enum | Status { Status::Active, Status::Inactive } |
| typedef boost::container::vector<Entity*, fmemory::STLAllocator<Entity*> > Scene::entityVector |
| typedef boost::container::vector<SceneNode*, fmemory::STLAllocator<SceneNode*> > Scene::nodeVector |
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strong |
1.8.17