Falcon
|
Classes | |
struct | NodeWithOffset |
class | SceneGraph |
class | SceneNode |
Typedefs | |
typedef boost::container::vector< SceneNode *, fmemory::STLAllocator< SceneNode * > > | nodeVector |
typedef boost::container::vector< Entity *, fmemory::STLAllocator< Entity * > > | entityVector |
Enumerations | |
enum | Status { Status::Active, Status::Inactive } |
typedef boost::container::vector<Entity*, fmemory::STLAllocator<Entity*> > Scene::entityVector |
typedef boost::container::vector<SceneNode*, fmemory::STLAllocator<SceneNode*> > Scene::nodeVector |
|
strong |