Falcon
Classes | Typedefs | Enumerations
Scene Namespace Reference

Classes

struct  NodeWithOffset
 
class  SceneGraph
 
class  SceneNode
 

Typedefs

typedef boost::container::vector< SceneNode *, fmemory::STLAllocator< SceneNode * > > nodeVector
 
typedef boost::container::vector< Entity *, fmemory::STLAllocator< Entity * > > entityVector
 

Enumerations

enum  Status { Status::Active, Status::Inactive }
 

Typedef Documentation

◆ entityVector

typedef boost::container::vector<Entity*, fmemory::STLAllocator<Entity*> > Scene::entityVector

◆ nodeVector

typedef boost::container::vector<SceneNode*, fmemory::STLAllocator<SceneNode*> > Scene::nodeVector

Enumeration Type Documentation

◆ Status

enum Scene::Status
strong

Enum class for entites to allow them to be exempted or included in the updateloop for the game.

Enumerator
Active 
Inactive