#include <Renderer.h>
Class Definition for the Rendering System Responsible for Rendering each frame.
◆ Renderer()
◆ ~Renderer()
◆ CreateDrawStates()
void Renderer::CreateDrawStates |
( |
GLFWwindow * |
win | ) |
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Function to Create Buffers or Programs to be used in the next Draw cycle
◆ GetUI()
◆ Ingame_Draw()
void Renderer::Ingame_Draw |
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◆ Ingame_Update()
◆ Init()
void Renderer::Init |
( |
GLFWwindow * |
window | ) |
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◆ Menu_Draw()
void Renderer::Menu_Draw |
( |
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◆ Menu_Update()
void Renderer::Menu_Update |
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◆ Pause_Draw()
void Renderer::Pause_Draw |
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◆ Pause_Update()
void Renderer::Pause_Update |
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◆ SetDrawStates()
Function to Set the relevant data in the draw states.
The documentation for this class was generated from the following files:
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/Renderer.h
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/Renderer.cpp