Falcon
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This is the complete list of members for Renderer, including all inherited members.
CreateDrawStates(GLFWwindow *win) | Renderer | |
GetUI() | Renderer | inline |
Ingame_Draw() | Renderer | |
Ingame_Update(float dt, boost::container::vector< Entity *, fmemory::STLAllocator< Entity * >> *entities) | Renderer | |
Init(GLFWwindow *window) | Renderer | |
Menu_Draw() | Renderer | |
Menu_Update() | Renderer | |
Pause_Draw() | Renderer | |
Pause_Update() | Renderer | |
Renderer() | Renderer | |
SetDrawStates(boost::container::vector< Entity *, fmemory::STLAllocator< Entity * >> *entities, glm::mat4 projection) | Renderer | |
~Renderer() | Renderer |