|
Falcon
|
This is the complete list of members for Renderer, including all inherited members.
| CreateDrawStates(GLFWwindow *win) | Renderer | |
| GetUI() | Renderer | inline |
| Ingame_Draw() | Renderer | |
| Ingame_Update(float dt, boost::container::vector< Entity *, fmemory::STLAllocator< Entity * >> *entities) | Renderer | |
| Init(GLFWwindow *window) | Renderer | |
| Menu_Draw() | Renderer | |
| Menu_Update() | Renderer | |
| Pause_Draw() | Renderer | |
| Pause_Update() | Renderer | |
| Renderer() | Renderer | |
| SetDrawStates(boost::container::vector< Entity *, fmemory::STLAllocator< Entity * >> *entities, glm::mat4 projection) | Renderer | |
| ~Renderer() | Renderer |
1.8.17