#include <VehicleSceneQuery.h>
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| static VehicleSceneQueryData * | allocate (const uint32_t maxNumVehicles, const uint32_t maxNumWheelsPerVehicle, const uint32_t maxNumHitPointsPerWheel, const uint32_t numVehiclesInBatch, physx::PxBatchQueryPreFilterShader preFilterShader, physx::PxBatchQueryPostFilterShader postFilterShader, physx::PxAllocatorCallback &allocator) | 
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| static physx::PxBatchQuery * | setUpBatchedSceneQuery (const uint32_t batchId, const VehicleSceneQueryData &vehicleSceneQueryData, physx::PxScene *scene) | 
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◆ VehicleSceneQueryData()
      
        
          | physics::vehicle::VehicleSceneQueryData::VehicleSceneQueryData | ( |  | ) |  | 
      
 
 
◆ ~VehicleSceneQueryData()
      
        
          | physics::vehicle::VehicleSceneQueryData::~VehicleSceneQueryData | ( |  | ) |  | 
      
 
 
◆ allocate()
  
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          | VehicleSceneQueryData * physics::vehicle::VehicleSceneQueryData::allocate | ( | const uint32_t | maxNumVehicles, |  
          |  |  | const uint32_t | maxNumWheelsPerVehicle, |  
          |  |  | const uint32_t | maxNumHitPointsPerWheel, |  
          |  |  | const uint32_t | numVehiclesInBatch, |  
          |  |  | physx::PxBatchQueryPreFilterShader | preFilterShader, |  
          |  |  | physx::PxBatchQueryPostFilterShader | postFilterShader, |  
          |  |  | physx::PxAllocatorCallback & | allocator |  
          |  | ) |  |  |  | static | 
 
Need to make use of the fmemory 
 
 
◆ free()
      
        
          | void physics::vehicle::VehicleSceneQueryData::free | ( | physx::PxAllocatorCallback & | allocator | ) |  | 
      
 
 
◆ getQueryResultBufferSize()
      
        
          | uint32_t physics::vehicle::VehicleSceneQueryData::getQueryResultBufferSize | ( |  | ) | const | 
      
 
 
◆ getRaycastQueryResultBuffer()
      
        
          | physx::PxRaycastQueryResult * physics::vehicle::VehicleSceneQueryData::getRaycastQueryResultBuffer | ( | const uint32_t | batchId | ) |  | 
      
 
 
◆ getSweepQueryResultBuffer()
      
        
          | physx::PxSweepQueryResult * physics::vehicle::VehicleSceneQueryData::getSweepQueryResultBuffer | ( | const uint32_t | batchId | ) |  | 
      
 
 
◆ setUpBatchedSceneQuery()
  
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          | physx::PxBatchQuery * physics::vehicle::VehicleSceneQueryData::setUpBatchedSceneQuery | ( | const uint32_t | batchId, |  
          |  |  | const VehicleSceneQueryData & | vehicleSceneQueryData, |  
          |  |  | physx::PxScene * | scene |  
          |  | ) |  |  |  | static | 
 
 
The documentation for this class was generated from the following files: