Falcon
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This is the complete list of members for physics::vehicle::VehicleSceneQueryData, including all inherited members.
allocate(const uint32_t maxNumVehicles, const uint32_t maxNumWheelsPerVehicle, const uint32_t maxNumHitPointsPerWheel, const uint32_t numVehiclesInBatch, physx::PxBatchQueryPreFilterShader preFilterShader, physx::PxBatchQueryPostFilterShader postFilterShader, physx::PxAllocatorCallback &allocator) | physics::vehicle::VehicleSceneQueryData | static |
free(physx::PxAllocatorCallback &allocator) | physics::vehicle::VehicleSceneQueryData | |
getQueryResultBufferSize() const | physics::vehicle::VehicleSceneQueryData | |
getRaycastQueryResultBuffer(const uint32_t batchId) | physics::vehicle::VehicleSceneQueryData | |
getSweepQueryResultBuffer(const uint32_t batchId) | physics::vehicle::VehicleSceneQueryData | |
setUpBatchedSceneQuery(const uint32_t batchId, const VehicleSceneQueryData &vehicleSceneQueryData, physx::PxScene *scene) | physics::vehicle::VehicleSceneQueryData | static |
VehicleSceneQueryData() | physics::vehicle::VehicleSceneQueryData | |
~VehicleSceneQueryData() | physics::vehicle::VehicleSceneQueryData |