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Falcon
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This is the complete list of members for physics::vehicle::VehicleSceneQueryData, including all inherited members.
| allocate(const uint32_t maxNumVehicles, const uint32_t maxNumWheelsPerVehicle, const uint32_t maxNumHitPointsPerWheel, const uint32_t numVehiclesInBatch, physx::PxBatchQueryPreFilterShader preFilterShader, physx::PxBatchQueryPostFilterShader postFilterShader, physx::PxAllocatorCallback &allocator) | physics::vehicle::VehicleSceneQueryData | static |
| free(physx::PxAllocatorCallback &allocator) | physics::vehicle::VehicleSceneQueryData | |
| getQueryResultBufferSize() const | physics::vehicle::VehicleSceneQueryData | |
| getRaycastQueryResultBuffer(const uint32_t batchId) | physics::vehicle::VehicleSceneQueryData | |
| getSweepQueryResultBuffer(const uint32_t batchId) | physics::vehicle::VehicleSceneQueryData | |
| setUpBatchedSceneQuery(const uint32_t batchId, const VehicleSceneQueryData &vehicleSceneQueryData, physx::PxScene *scene) | physics::vehicle::VehicleSceneQueryData | static |
| VehicleSceneQueryData() | physics::vehicle::VehicleSceneQueryData | |
| ~VehicleSceneQueryData() | physics::vehicle::VehicleSceneQueryData |
1.8.17