Falcon
physics::vehicle::VehicleSceneQueryData Member List

This is the complete list of members for physics::vehicle::VehicleSceneQueryData, including all inherited members.

allocate(const uint32_t maxNumVehicles, const uint32_t maxNumWheelsPerVehicle, const uint32_t maxNumHitPointsPerWheel, const uint32_t numVehiclesInBatch, physx::PxBatchQueryPreFilterShader preFilterShader, physx::PxBatchQueryPostFilterShader postFilterShader, physx::PxAllocatorCallback &allocator)physics::vehicle::VehicleSceneQueryDatastatic
free(physx::PxAllocatorCallback &allocator)physics::vehicle::VehicleSceneQueryData
getQueryResultBufferSize() constphysics::vehicle::VehicleSceneQueryData
getRaycastQueryResultBuffer(const uint32_t batchId)physics::vehicle::VehicleSceneQueryData
getSweepQueryResultBuffer(const uint32_t batchId)physics::vehicle::VehicleSceneQueryData
setUpBatchedSceneQuery(const uint32_t batchId, const VehicleSceneQueryData &vehicleSceneQueryData, physx::PxScene *scene)physics::vehicle::VehicleSceneQueryDatastatic
VehicleSceneQueryData()physics::vehicle::VehicleSceneQueryData
~VehicleSceneQueryData()physics::vehicle::VehicleSceneQueryData