#include <CameraSystem.h>
◆ CameraSystem()
CameraSystem::CameraSystem |
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◆ ~CameraSystem()
CameraSystem::~CameraSystem |
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◆ GetMain()
◆ GetPos()
static glm::vec3 CameraSystem::GetPos |
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inlinestatic |
◆ GetView()
static glm::mat4 CameraSystem::GetView |
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inlinestatic |
◆ Initialize()
void CameraSystem::Initialize |
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◆ IsMoveable()
static const bool CameraSystem::IsMoveable |
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inlinestatic |
◆ SetMainCam()
void CameraSystem::SetMainCam |
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unsigned int |
index | ) |
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◆ ShutDown()
void CameraSystem::ShutDown |
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◆ Update()
void CameraSystem::Update |
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float |
dt | ) |
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static |
◆ CameraEventSystem
The documentation for this class was generated from the following files: