#include <CameraSystem.h>
◆ CameraSystem()
| CameraSystem::CameraSystem |
( |
| ) |
|
◆ ~CameraSystem()
| CameraSystem::~CameraSystem |
( |
| ) |
|
◆ GetMain()
◆ GetPos()
| static glm::vec3 CameraSystem::GetPos |
( |
| ) |
|
|
inlinestatic |
◆ GetView()
| static glm::mat4 CameraSystem::GetView |
( |
| ) |
|
|
inlinestatic |
◆ Initialize()
| void CameraSystem::Initialize |
( |
| ) |
|
|
static |
◆ IsMoveable()
| static const bool CameraSystem::IsMoveable |
( |
| ) |
|
|
inlinestatic |
◆ SetMainCam()
| void CameraSystem::SetMainCam |
( |
unsigned int |
index | ) |
|
|
static |
◆ ShutDown()
| void CameraSystem::ShutDown |
( |
| ) |
|
|
static |
◆ Update()
| void CameraSystem::Update |
( |
float |
dt | ) |
|
|
static |
◆ CameraEventSystem
The documentation for this class was generated from the following files: