Falcon
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#include <CameraComponent.h>
Public Member Functions | |
CameraType | GetType () |
CameraComponent (Transform *transform) | |
~CameraComponent () | |
glm::vec3 | GetPos () |
glm::mat4 | GetViewMatrix () const |
void | SetCamera (CameraType type) |
void | Update (float dt) |
void | TranslateCamera (Camera_Move direction) |
void | RotateCamera (glm::vec2 coord) |
void | UpdateVectors () |
void | Fixed_Update () |
void | Fixed_Chase_Update () |
void | Free_Update () |
void | Free_Chase_Update () |
Structure Definition for holding data relevant for getting the view from this entity's location.
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