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Falcon
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#include <CameraComponent.h>
Public Member Functions | |
| CameraType | GetType () |
| CameraComponent (Transform *transform) | |
| ~CameraComponent () | |
| glm::vec3 | GetPos () |
| glm::mat4 | GetViewMatrix () const |
| void | SetCamera (CameraType type) |
| void | Update (float dt) |
| void | TranslateCamera (Camera_Move direction) |
| void | RotateCamera (glm::vec2 coord) |
| void | UpdateVectors () |
| void | Fixed_Update () |
| void | Fixed_Chase_Update () |
| void | Free_Update () |
| void | Free_Chase_Update () |
Structure Definition for holding data relevant for getting the view from this entity's location.
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1.8.17