#include <Shader.h>
Simple Shader struct to store Shader Code for any type of shader using OpenGL commands..
◆ SimpleShader() [1/2]
SimpleShader::SimpleShader |
( |
GLenum |
type | ) |
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inline |
◆ SimpleShader() [2/2]
SimpleShader::SimpleShader |
( |
GLenum |
type, |
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std::string |
source |
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) |
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inline |
◆ m_shaderId
unsigned int SimpleShader::m_shaderId = 0 |
◆ m_source
std::string SimpleShader::m_source |
◆ m_type
GLenum SimpleShader::m_type |
The documentation for this struct was generated from the following file:
- D:/RIT/FALCON_ENGINE/Falcon/Falcon/Rendering/PipeLine/Shader.h