#include <WheelQueryResult.h>
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| static WheelQueryResults * | allocate (const uint32_t maxNumVehicles, const uint32_t maxNumWheelsPerVehicle, physx::PxAllocatorCallback &allocator) |
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◆ WheelQueryResults()
| physics::vehicle::WheelQueryResults::WheelQueryResults |
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inline |
◆ ~WheelQueryResults()
| physics::vehicle::WheelQueryResults::~WheelQueryResults |
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◆ allocate()
| static WheelQueryResults* physics::vehicle::WheelQueryResults::allocate |
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const uint32_t |
maxNumVehicles, |
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const uint32_t |
maxNumWheelsPerVehicle, |
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physx::PxAllocatorCallback & |
allocator |
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inlinestatic |
◆ free()
| void physics::vehicle::WheelQueryResults::free |
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physx::PxAllocatorCallback & |
allocator | ) |
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inline |
◆ getWheelQueryResults()
| physx::PxVehicleWheelQueryResult* physics::vehicle::WheelQueryResults::getWheelQueryResults |
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const uint32_t |
id | ) |
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inline |
The documentation for this class was generated from the following file: