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Falcon
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This is the complete list of members for Mesh, including all inherited members.
| AddWorldMatrix(const glm::mat4 &mat) | Mesh | |
| Bind() override | Mesh | virtual |
| ClearWorldMatrices() | Mesh | |
| GetMaterial() const | Renderable | inline |
| GetTransparent() const | Mesh | inline |
| GetVB() | Mesh | inline |
| GetVertexBuffer() | Mesh | inline |
| GetVertexPositionsArray(std::vector< glm::vec3, fmemory::STLAllocator< glm::vec3 >> &) const | Mesh | |
| GetWorldMatrixAmount() | Mesh | |
| m_indexArray | Mesh | |
| m_indexOffsets | Mesh | |
| m_material | Renderable | protected |
| m_VAO | Renderable | protected |
| m_vertexArray | Renderable | |
| Mesh() | Mesh | |
| PreallocMatrixAmount(u32 maxMatrices) | Mesh | |
| Renderable() | Renderable | |
| SetMaterial(Material *mat) | Renderable | inline |
| SetTransparent(bool transparent) | Mesh | inline |
| Setup() override | Mesh | virtual |
| ~Mesh() | Mesh | virtual |
| ~Renderable() | Renderable | virtual |
1.8.17