Falcon
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This is the complete list of members for Mesh, including all inherited members.
AddWorldMatrix(const glm::mat4 &mat) | Mesh | |
Bind() override | Mesh | virtual |
ClearWorldMatrices() | Mesh | |
GetMaterial() const | Renderable | inline |
GetTransparent() const | Mesh | inline |
GetVB() | Mesh | inline |
GetVertexBuffer() | Mesh | inline |
GetVertexPositionsArray(std::vector< glm::vec3, fmemory::STLAllocator< glm::vec3 >> &) const | Mesh | |
GetWorldMatrixAmount() | Mesh | |
m_indexArray | Mesh | |
m_indexOffsets | Mesh | |
m_material | Renderable | protected |
m_VAO | Renderable | protected |
m_vertexArray | Renderable | |
Mesh() | Mesh | |
PreallocMatrixAmount(u32 maxMatrices) | Mesh | |
Renderable() | Renderable | |
SetMaterial(Material *mat) | Renderable | inline |
SetTransparent(bool transparent) | Mesh | inline |
Setup() override | Mesh | virtual |
~Mesh() | Mesh | virtual |
~Renderable() | Renderable | virtual |