Falcon
Mesh Member List

This is the complete list of members for Mesh, including all inherited members.

AddWorldMatrix(const glm::mat4 &mat)Mesh
Bind() overrideMeshvirtual
ClearWorldMatrices()Mesh
GetMaterial() constRenderableinline
GetTransparent() constMeshinline
GetVB()Meshinline
GetVertexBuffer()Meshinline
GetVertexPositionsArray(std::vector< glm::vec3, fmemory::STLAllocator< glm::vec3 >> &) constMesh
GetWorldMatrixAmount()Mesh
m_indexArrayMesh
m_indexOffsetsMesh
m_materialRenderableprotected
m_VAORenderableprotected
m_vertexArrayRenderable
Mesh()Mesh
PreallocMatrixAmount(u32 maxMatrices)Mesh
Renderable()Renderable
SetMaterial(Material *mat)Renderableinline
SetTransparent(bool transparent)Meshinline
Setup() overrideMeshvirtual
~Mesh()Meshvirtual
~Renderable()Renderablevirtual