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Falcon
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This is the complete list of members for PhysicsComponent, including all inherited members.
| AddToExclusiveShape(Rigidbody *actor, const Transform *transform, const glm::vec3 *vertexData, const int &count, const int &stride) | PhysicsComponent | inline |
| GetActor() const | PhysicsComponent | inline |
| GetCollider() const | PhysicsComponent | inline |
| PhysicsComponent() | PhysicsComponent | inline |
| PhysicsComponent(Rigidbody *actor) | PhysicsComponent | inline |
| SetBoxCollider(const float &halfX, const float &halfY, const float &halfZ) | PhysicsComponent | inline |
| SetCapsuleCollider(const float &radius, const float &halfHeight) | PhysicsComponent | inline |
| SetCollider(Collider *m_collider) | PhysicsComponent | inline |
| SetMeshCollider(const glm::vec3 *vertexData, const int &count, const int &stride) | PhysicsComponent | inline |
| SetPhysicsBodyType(const Transform *transform, physics::PhysicsBodyType type) | PhysicsComponent | inline |
| SetSphereCollider(const float &radius) | PhysicsComponent | inline |
| ~PhysicsComponent() | PhysicsComponent | inline |
1.8.17