Falcon
PhysicsComponent Member List

This is the complete list of members for PhysicsComponent, including all inherited members.

AddToExclusiveShape(Rigidbody *actor, const Transform *transform, const glm::vec3 *vertexData, const int &count, const int &stride)PhysicsComponentinline
GetActor() constPhysicsComponentinline
GetCollider() constPhysicsComponentinline
PhysicsComponent()PhysicsComponentinline
PhysicsComponent(Rigidbody *actor)PhysicsComponentinline
SetBoxCollider(const float &halfX, const float &halfY, const float &halfZ)PhysicsComponentinline
SetCapsuleCollider(const float &radius, const float &halfHeight)PhysicsComponentinline
SetCollider(Collider *m_collider)PhysicsComponentinline
SetMeshCollider(const glm::vec3 *vertexData, const int &count, const int &stride)PhysicsComponentinline
SetPhysicsBodyType(const Transform *transform, physics::PhysicsBodyType type)PhysicsComponentinline
SetSphereCollider(const float &radius)PhysicsComponentinline
~PhysicsComponent()PhysicsComponentinline