Falcon
|
This is the complete list of members for PhysicsComponent, including all inherited members.
AddToExclusiveShape(Rigidbody *actor, const Transform *transform, const glm::vec3 *vertexData, const int &count, const int &stride) | PhysicsComponent | inline |
GetActor() const | PhysicsComponent | inline |
GetCollider() const | PhysicsComponent | inline |
PhysicsComponent() | PhysicsComponent | inline |
PhysicsComponent(Rigidbody *actor) | PhysicsComponent | inline |
SetBoxCollider(const float &halfX, const float &halfY, const float &halfZ) | PhysicsComponent | inline |
SetCapsuleCollider(const float &radius, const float &halfHeight) | PhysicsComponent | inline |
SetCollider(Collider *m_collider) | PhysicsComponent | inline |
SetMeshCollider(const glm::vec3 *vertexData, const int &count, const int &stride) | PhysicsComponent | inline |
SetPhysicsBodyType(const Transform *transform, physics::PhysicsBodyType type) | PhysicsComponent | inline |
SetSphereCollider(const float &radius) | PhysicsComponent | inline |
~PhysicsComponent() | PhysicsComponent | inline |