Falcon
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This is the complete list of members for Shader, including all inherited members.
GetUniform(const GLchar *name) | Shader | |
LinkShaders() | Shader | |
m_fragmentShader | Shader | |
m_programID | Shader | |
m_vertexShader | Shader | |
SetBool(const std::string &name, bool value) const | Shader | |
SetFloat(const std::string &name, float value) const | Shader | |
SetInt(const std::string &name, int value) const | Shader | |
SetMat2(const std::string &name, const glm::mat2 &mat) const | Shader | |
SetMat3(const std::string &name, const glm::mat3 &mat) const | Shader | |
SetMat4(const std::string &name, const glm::mat4 &mat) const | Shader | |
SetVec2(const std::string &name, const glm::vec2 &value) const | Shader | |
SetVec2(const std::string &name, float x, float y) const | Shader | |
SetVec3(const std::string &name, const glm::vec3 &value) const | Shader | |
SetVec3(const std::string &name, float x, float y, float z) const | Shader | |
SetVec4(const std::string &name, const glm::vec4 &value) const | Shader | |
SetVec4(const std::string &name, float x, float y, float z, float w) const | Shader | |
Shader(const GLchar *vertexPath, const GLchar *fragmentPath) | Shader | |
UseShader() | Shader |